This is the MAX RATE for client connections to your server. This is the max number of non playing clients your server allows unless you have a strange reason for doing so set this to 0 This is just what it sounds like, it toggles on and off server side cheats. This allows or stops the server from downloading custom logos etc from the clients this can reduce lag by turning it off 0=no 1=yes This allows or stops the server from sending maps to players when they dont have the map this can save alot of bandwidth and reduce servers lag 0=no 1=yes This is the length of time a map is played before rotating to next map The sets a fraglimit and ends the round when reached (not good to use in dod) example mp_fraglimit 10, round would end when a team reaches 10 frags Server sets crosshairs, not the same as autoaim, it effects the sprite the player sees for a crosshair i believe this will cause all guns to have the default little yellow HL crosshair Therefore in this example you type: mp_teamplay 175381Ĭhanging this setting so that YOU are damaged when you fire on your teammates raises the game to a different level making you more accurate and cautious since you will only hurt yourself.Ĭurrently not implemented in DOD but causes same effects as above it will always be atleast 1 as dod is a teamplay mod to set this variable you add the values of the effects you wish to haveĢ = teammates take half damage from direct weaponfireĤ = teammates take no damage from direct weaponfireĨ = teammates take half damage from explosive weaponfireġ6 = teammates take no damage from explosive weaponfireġ28 = teammates armor takes half damage from direct weaponfireĢ56 = teammates armor takes no damage from direct weaponfireĥ12 = teammates armor takes half damage from explosive weaponfireġ024 = teammates armor takes no damage from explosive weaponfireĢ048 = you take half damage from direct weaponfireĤ096 = you take no damage from direct weaponfireĨ192 = you take half damage from explosive weaponfireġ6384 = you take no damage from explosive weaponfireģ2768 = your armor takes half damage from direct weaponfireĦ5536 = your armor takes no damage from direct weaponfireġ31072 = your armor takes half damage from explosive weaponfireĢ62144 = your armor takes no damage from explosive weaponfireĪ common setting to deter team killing is 1 + 4 + 16 + 256 + 1024 + 2048 + 8192 + 32768 + 131072 = 175381 ![]() This turns on and off friendly fire (means you can hurt team mates) It is semi redundant as the mp_teamplay command can also control this with finer detail, but i believe it is required as well Server Variables specific to dod (and some other multiplayer mods) NOTE: this also would let them do bad things if they are not trustworthy This is the remote console password, this allows a player to adjust the server in midgame, load a new map etc. This is the spectator password, usually only used if you allow spectators (non players) to join. Players can not enter if they don't know the password This is the server password, usually used for a private or locked clan match server. Hostname is what you want your server to be called and appear as in gamespy ![]() Hostname " WW II Online Practice Server b1.1 (extra maps at /dodfiles)"
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